Dark Horizons: MC Faction Wars Part 1
Leading up to release of Dark Horizons: Mechanized Corps (DH: MC) on Steam Early Access we
wanted to share more detailed information about the game and for the series in particular, we
want to discuss community features and the games persistent faction wars feature.
In 2004 we launched our first mech game called Dark Horizons: Lore, a fast paced first person
shooter style mech game. Shortly thereafter and what made the game a finalist in the 2005 IGF
we introduced Invasion which added to the game a persistent online war between the two major
factions of the game universe.
This single feature helped the build our community that supported the game well past us stopping active development, and is what fuels us as a team to continue and improve on the vision of faction wars in DH: MC.
What is Faction wars?
Faction wars is our online persistence campaign system that gives meaning to online play and allows players actions on the battlefield influence the balance of power in the Dark Horizons Universe. Players will be able to join their favorite faction, play as a mercenary, and create their own squads all within our persistent module we refer to as COMCENT.
COMCENT acts as your window to Faction wars, provided a visual HEX based maps showing which factions owns what territories, what territories are current in play and the progress each faction is making. In COMCENT you will have the following features:
- Balance of Power map
- View top players and squads
- stream live battle results
- manage your pilot or squad
- view faction bonuses related to mission operations
- How does a pilot contribute to the overall war?
- Participate in large scale battles to help determine the ownership of sectors
- Go on smaller co-op missions with other pilots to gather intel, destroy defenses or defend borders.
As a pilot progresses thru online gameplay they will earn experience and credits that will allow them to unlock equipment, offered contracts, and build their mech inventory.
Early Access launch features:
At launch we will start by collecting data on pilots as they participate in multiplayer battles, provide pilot profiles and allow players to start creating and recruiting for their squads. This time period will be our pre-war period, during this period all pilots will be marked as mercenaries and belong to the default mercenary guild.
DH: MC will be heavily integrated with Steam using your SteamID to handle anything from single player saves to authentication to the game multiplayer persistent backend. We will also be integrated heavily with Steam Stats, Achievements, matchmaking and anti-cheat methods.
Each player will be entered into our COMCENT tracking system which links closely to Steam stats upon entering the game. A pilot profile will be created that will show historical statistics, Squad and Faction affiliation. Stats will be viable to other players and as part of faction wars a player reputation will be built up for each faction.
Along with compiling stats each pilot will have an inventory attached to their account which will contain their saved loadouts, and long term store your collected components and chassis that you have purchased with credits earned from gameplay.
As a early part of the release, players will also be able to create squads (guilds) recruit other players to join and begin to develop a reputation for their squad via leaderboards. Once the full faction wars launches Squad leaders will have two options;
1) Stay a mercenary and earn reputation points for each faction based on your actions in battles and co-op contract missions.
2) Join one of the factions at the onset of the war. Joining a faction will give the Squad and its members bonuses in experience and credits that will be launched as part of faction wars.
Post Early Access updates:
We will go into more detail on the updates in part 2 of the series but features that will be launched as updates to early access as the community grows include the following in no particular order:
- Pilot experience and credit earning from mission completion
- Pilot component inventory and mech purchase (at launch mechs can be built and saved as desired.)
- Introduction of Factions (squads and individuals can start building reputation and joining factions)
- Balance of Power Map (will include warzone and coop mission link ups to start powering Faction Wars)
- Player created contracts.
- Squad bases (squads can purchase or create their own bases to defend in Squad vs Squad conflicts)
and many more features that we will introduce and let the community vote on to come…..
Cya next week with part 2 of this series.
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