Leading up to release of Dark Horizons: Mechanized Corps (DH: MC) on Steam Early Access we
wanted to share more detailed information about the game and for the series in particular, we
want to discuss community features and the games persistent faction wars feature.
In 2004 we launched our first mech game called Dark Horizons: Lore, a fast paced first person
shooter style mech game. Shortly thereafter and what made the game a finalist in the 2005 IGF
we introduced Invasion which added to the game a persistent online war between the two major
factions of the game universe.
This single feature helped the build our community that supported the game well past us stopping active development, and is what fuels us as a team to continue and improve on the vision of faction wars in DH: MC.
Coming this week we will start posting a series of at least weekly posts discussing the roadmap for Dark Horizons: Mechanized Corps starting with a series on the persistence engine and what the design vision is for its development.
We have been working at updating the looking of our mechs with new high resolution textures, and as part of that we are adding additional functionality to allow you to personalize your mech. As in Lore Aftermath you will be able to select from a variety of paint schemes as well as place logos and decals on your chassis. The new feature we are adding is allowing players to paint the mech with multiple colors depending on the paint scheme. This will allow players to really make signature designs for themselves and their squads.
Other features we are looking at are to allow players to create their own squad insignia’s and decal, but this will be a later feature.
Here are some samples of the new higher resolution textures in a variety of base colors.
No big announcement this week like the past two weeks, so instead I will be giving you a status update. This past week I worked on more improvements for the non windows versions of the game and did some work on improving the look of the mechs. Once we get some new texture art, we should be posting some screens of the mech visual updates.
Last week we gave you a sneak peak of the Linux client for Dark Horizons: Mechanized Corps. This week I am excited to show you an early screenshot of the game running in Mac OS X. This is still an early build of the OS X client but so far it is working well with minor issues.
As promised in our greenlight campaign, we would be bringing you Dark Horizons: Mechanized Corps on Windows, Linux, and Mac OS X. So far the game was Windows only but I am excited today to show you what I have been working hard on lately. Here is a screenshot of the game running in Ubuntu Linux. This is still an early build of the Linux client but so far it is working very well. Next week I plan to have more exciting news for you on this front.
The next installment of the Dark Horizons universe has been Greenlit by the Steam community. Max Gaming is extremely happy about the support and is currently working on an early access version for Steam. Stay tuned for more information on getting into the game!
Check us out on Steam on the community page.
As part of our on going support of the Artemis Spaceship Bridge Simulator by Thom Robertson, we are proud to announce that the iOS port is now available. Please visit www.artemis.eochu.com for more information and to purchase this great game.
Artemis is a software game for Windows XP, Windows Vista, and Windows 7. It’s also an app for iPhones, iPads, iPods, Android and is cross-compatible with the PC version.